The Legend of Zelda: Twilight Princess (2006)
The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.
Datum der Erstveröffentlichung:
19.11.2006
Genre:
Puzzle, Role-playing (RPG), Adventure
Art:
Action, Fantasy, Open world
Perspektive:
Third person
Platform:
Nintendo GameCube
Platform Releases:
Nintendo GameCube (19.11.2006)
Keywords:
ghosts,exploration,gravity,medieval,fishing,death,horse,archery,chicken,flight,action-adventure,fairy,parallel worlds,backtracking,undead,campaign,princess,snow,wolf,dog,billiards,silent protagonist,climbing,swimming,day/night cycle,sword & sorcery,boss fight,block puzzle,single-player only,monkey,countdown timer,game critics awards,clowns,world map,cat,human,polygonal 3d,shopping,bow and arrow,damsel in distress,transforming boss,motion control,collectibles,launch titles,disorientation zone,non-player character,pregnancy,descendants of other characters,sprinting mechanics,young protagonist,escort mission,treasure chest,saving the world,side quests,royalty,potion,auto-aim,real-time combat,a.i. companion,instant kill,invisible enemy,mirrored maps,shielded enemies,wii remote infrared pointer gameplay,yeti,pack-in game,mercenary,floating island,moving platforms,theft,villain,shape-shifting,reptilian humanoid,dynamic soundtrack,dimension travel,boss assistance,valuable garbage,alternate reality,fetch quests,meme origin,androgyny,ancient advanced civilization technology,fan service,flashback,finishing move,poisoning,gesture-based controls,surprising character switches,snowboarding,escaping imprisonment,fast traveling,context sensitive,living inventory,nameless protagonist,acrobatics,status effects,sea monster,plane shifting,greatest hits,horse archery,tiered exploration,damage over time,monomyth,played for charity,e3 2006,e3 2005,e3 2004,voices in the wii remote,game developers choice awards 2007,interactive achievement awards 2007,spike video game awards 2006,nintendo gateway system
Altersfreigabe:
Sprache Oberfläche:
English Japanese
Developer:
Nintendo EAD Software Development Group No.3
Publisher:
Nintendo
Webseiten:
Bewertung (Gesamt):
Bewertung (Story):
Bewertung (Sound):
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Story: The Legend of Zelda: Twilight Princess
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