Metal Gear Solid V: The Phantom Pain (2015)



Metal Gear Solid V: The Phantom Pain is the final game in the Metal Gear series. It is the sequel to Metal Gear Solid V: Ground Zeroes released the year before and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.


Datum der Erstveröffentlichung:
01.09.2015

Genre:
Shooter, Tactical, Adventure

Art:
Action, Fantasy, Historical, Stealth, Open world

Perspektive:
Third person

Game Engine:
Fox Engine

Platform:
PC (Microsoft Windows), PlayStation 3, Xbox 360, PlayStation 4, Xbox One

Platform Releases:
PC (Microsoft Windows) (01.09.2015), PlayStation 3 (01.09.2015), Xbox 360 (01.09.2015), PlayStation 4 (01.09.2015), Xbox One (01.09.2015)

Keywords:
modern warfare,cold war,helicopter,assassin,hunting,exploration,bloody,disease,mech,kojima,death,soldier,military,robots,horse,goat,hand-to-hand combat,action-adventure,cyborg,war,steam,espionage,achievements,hostages,artificial intelligence,conspiracy,revenge,wolf,torture,capitalism,dog,fox,over the shoulder,sequel,slow-motion,climbing,day/night cycle,boss fight,vehicle combat,explosion,steam achievements,zebra,playstation trophies,modern military,dualshock 4 support for pc,60 fps on consoles,voice acting,polygonal 3d,mission briefing,upgradeable weapons,breaking the fourth wall,microtransaction,licensed soundtrack,wasd movement,profanity,sprinting mechanics,escort mission,character creation,recruitable characters,downloadable content,xbox live,auto-saving,kill feed,real-time combat,useable vehicles,a.i. companion,betrayal,animal companions,self-referential humor,liberation,political thriller,rpg elements,e3 2014,gamescom 2014,d.i.c.e. awards 2016,mercenary,e3 2015,cross culture language skills,cover system,destructible environment,terrorists,communism,central intelligence agency,sadism,controversy,clone,surveillance camera,interquel,weapons swap,plot twist,cutscene pause,poverty,not-so-bad guys,androgyny,tokyo game show 2014,animal cruelty,enemy tagging,flashback,companion app,fire manipulation,time paradox,character models based on actual people,telekinesis,guided by radio,cutscene menu,private military company,fascism,innocent people die,the 1980s,anarchism,camouflage,close quarters combat,moving bodies,birthday acknowledgement,real time game clock,active stealth,sneaking mission,product placement,dark past,hostile a.i.,shadow stealth,dynamic difficulty,mute character,navy seals,united states air force,the game awards 2014,lgbtq+,you can pet the dog,the game awards - world premiere

Altersfreigabe:
ESRB-11 - Mature 17+; ab 17 Jahren geeignet PEGI-5 - Empfohlen ab 18 Jahren CERO-16 - geeignet ab 17 Jahren USK-22 - Keine Jugendfreigabe, ab 18 Jahre GRAC-26 - ab 18 Jahren CLASS_INC-33 - Not recommended for minors under eighteen ACB-38 - (Restricted to 18 and over) - Ab 18 Jahren freigegeben

Sprache Audio:
English Japanese

Sprache Oberfläche:
English Italian German Japanese Portuguese (Brazil) Russian Spanish (Spain)

Sprache Untertitel:
English French Italian German Japanese Portuguese (Brazil) Russian Spanish (Spain)

Developer:
Kojima Productions

Publisher:
Konami


Bewertung (Gesamt):
Bewertung (Story):
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