Final Fantasy VIII (1999)
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Datum der Erstveröffentlichung:
11.02.1999
Genre:
Role-playing (RPG), Adventure
Art:
Fantasy, Science fiction, Open world
Perspektive:
Third person, Bird view / Isometric
Platform:
PlayStation, PlayStation 3, PlayStation Portable, PlayStation Vita
Platform Releases:
PlayStation (27.10.1999), PlayStation 3 (Release: unbekannt), PlayStation Portable (Release: unbekannt), PlayStation Vita (Release: unbekannt)
Keywords:
anime,bloody,grinding,summoning support,death,military,fashion,time manipulation,dolphin,mythology,flight,multiple protagonists,overworld,party-based combat,backtracking,apocalypse,artificial intelligence,sailing,amnesia,mad scientist,dreams,bats,sword & sorcery,boss fight,explosion,card based combat,train level,attributes,rivaling factions,leveling up,world map,bink video,human,polygonal 3d,psone classics,shopping,damsel in distress,loot gathering,transforming boss,party system,multiple storylines,collectibles,full motion video,original soundtrack release,active ability,non-player character,profanity,card collection,save point,sniping,tyrannosaurus rex,checkpoints,saving the world,side quests,resistance,questing,pocketstation support,blindness,male antagonist,instant kill,betrayal,optional boss,subtitled silence,audio logs,rock music,political thriller,active time battle,mercenary,playstation tv support,non-linear storytelling,interactive environments,healer,anti-hero,recurring boss,level cap,temporary invincibility,wrestling moves in non-wrestling games,plot twist,not-so-bad guys,villain turned good,spiky-haired protagonist,teenager,androgyny,camping,ancient advanced civilization technology,weapon workshops,fan service,new protagonist in sequel,flashback,women in refrigerators syndrome,poisoning,victory music,scripted events,surprising character switches,time paradox,basilisks,escaping imprisonment,battle screen,innocent people die,context sensitive,disc streaming,anti-villain,playable boss,restoration,status effects,black magic,phoenix,bad parents,secret history,fictional currencies,tragic hero,potential love interest,false death,war veterans,dark past,secret past,j-pop,pre-rendered backgrounds,retroactive achievements,groundhog day scenario,real-time over pre-rendered movies,greatest hits,white magic,armageddon,metagame,damage over time,level scaling,planet destruction,kill quest,pom-pom,tragic villain,interactive battle system,interactive achievement awards 2000,e3 1999,e3 1998,soft reset,fate,playstation underground
Altersfreigabe:
Sprache Oberfläche:
English French Italian German Spanish (Spain)
Developer:
Square Product Development Division 1
Publisher:
Square Electronic Arts
Square Enix
Square Enix
Webseiten:
Bewertung (Gesamt):
Bewertung (Story):
Bewertung (Sound):
Bewertung (Gameplay):
Bewertung (Grafik):
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