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Game-Info | Fell Seal: Arbiter's Mark | Karte.Guru

Fell Seal: Arbiter's Mark


Erstveröffentlichung 30.04.2019

 
Fell Seal: Arbiter's Mark
Genre:
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie
 
Platforms:
Linux, PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch
 
Art:
Fantasy
 
Perspektive:
Bird view / Isometric
 
Keywords:
class change
 
Releases:
Linux (Release: unbekannt), PC (Microsoft Windows) (30.04.2019), Mac (Release: unbekannt), PlayStation 4 (Release: unbekannt), Xbox One (30.04.2019), Nintendo Switch (14.08.2019)
 
Altersfreigabe:
ESRB-10 - Teen; ab 13 Jahren geeignet PEGI-2 - Empfohlen ab 7 Jahren
 
 
 
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters. Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content. Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments. A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist! Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection. Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Sprache Audio
Sprache Oberfläche
Sprache Untertitel
French Spanish (Spain) Russian Chinese (Simplified) Japanese Portuguese (Portugal)
English German Spanish (Spain) Russian Chinese (Simplified)

Entwickler
Publisher
6 Eyes Studio
1C Entertainment

Story: Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed. To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos. The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law. But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
 

 
 
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